How over/under and both teams to score bets settle
An over/under bet settles on the total number of goals against a line: over 2.5 wins with three or more goals, under 2.5 wins with two or fewer. Both teams to score wins on Yes only if each side scores at least once. Normal time is the usual basis; the licensee's published rules decide.
The idea behind a goal line
A totals market ignores who wins. It asks how many goals the match will contain and sets a line. You bet that the total will finish over the line or under it.
The most common line is 2.5. Nobody can score half a goal, so the total is always clearly above or below. That makes it a two-way market with no refund, unlike the three-way question covered in how 1X2 and double chance settle.
Both sides' goals are added together. A 2-1 win and a 0-3 defeat are the same thing to this market: three goals.
Half-goal lines: 0.5, 1.5, 2.5, 3.5
Every half-goal line works the same way. Round the line up to get the number of goals "over" needs. Round it down to get the most goals "under" can survive.
| Total goals | Over 1.5 | Under 1.5 | Over 2.5 | Under 2.5 | Over 3.5 | Under 3.5 |
|---|---|---|---|---|---|---|
| 0 | Loses | Wins | Loses | Wins | Loses | Wins |
| 1 | Loses | Wins | Loses | Wins | Loses | Wins |
| 2 | Wins | Loses | Loses | Wins | Loses | Wins |
| 3 | Wins | Loses | Wins | Loses | Loses | Wins |
| 4 or more | Wins | Loses | Wins | Loses | Wins | Loses |
An "over" bet can be settled as a winner before the final whistle, because once the goals are scored they cannot be taken back by play. An "under" bet can only be confirmed when the match ends.
Whole and quarter lines: 2.0, 2.25, 2.75
Some bookmakers also offer Asian-style goal lines. A whole-number line such as 2.0 adds a third outcome: if the total equals the line exactly, the bet is a push and the stake is returned.
A quarter line splits the stake into two equal halves placed on the two neighbouring lines. Over 2.25 is half on over 2.0 and half on over 2.5. Over 2.75 is half on over 2.5 and half on over 3.0. Each half settles on its own, which is where "half win" and "half lose" come from.
| Selection | 1 goal or fewer | Exactly 2 goals | Exactly 3 goals | 4 goals or more |
|---|---|---|---|---|
| Over 2.0 | Loses | Stake returned | Wins | Wins |
| Over 2.25 | Loses | Half loses, half returned | Wins | Wins |
| Under 2.25 | Wins | Half wins, half returned | Loses | Loses |
| Over 2.75 | Loses | Loses | Half wins, half returned | Wins |
| Under 2.75 | Wins | Wins | Half loses, half returned | Loses |
Illustrative example. A stake of KES 200 on over 2.75 at odds of 1.90, and the match ends with three goals. The first KES 100 is on over 2.5 and wins, returning KES 190. The second KES 100 is on over 3.0 and is returned. The total back is KES 290, a profit of KES 90 on the KES 200 staked.
The same splitting logic applies to team handicaps, set out in the guide to handicap settlement.
Both teams to score
Both teams to score, often shortened to BTTS or GG/NG, is a yes or no question. "Yes" wins if the home side scores at least one goal and the away side scores at least one goal. "No" wins in every other case, including a goalless draw.
- 1-1, 2-1, 3-3: Yes wins.
- 0-0, 1-0, 0-4: No wins.
The size of the win is irrelevant. A 5-0 result is a "No", and a 1-1 draw is a "Yes". As with a half-goal over, "Yes" can be settled the moment the second team scores, while "No" has to wait for full time.
What counts as a goal
Standard rule books use the official score at the end of normal time. Three points follow from that:
- Stoppage time counts. A goal in added time at the end of either half is part of normal time.
- Extra time and shoot-outs do not count. A tie that is 0-0 after ninety minutes and 1-1 after extra time is normally a "No" for both teams to score and an "under" on every line.
- Own goals count. They add to the total, and for BTTS they belong to the team that is credited with the goal.
A goal that is ruled out before play restarts was never a goal for settlement. These are conventions, though. Regulation 23(1) of the Conduct of Gambling Operations Regulations, 2026 obliges a licensee to "clearly display betting odds, rules and terms applicable to each bet", and those displayed rules are the ones your bet lives under.
Combined and partial markets
Totals and BTTS are often bundled or cut into pieces. The label tells you which conditions must hold:
- Result and BTTS: the named result and the BTTS answer must both be right. One wrong part loses the whole bet.
- BTTS and over 2.5: both teams score and there are at least three goals. A 1-1 draw fails on the total.
- Team total: counts one side's goals only.
- First-half or second-half total: counts goals in that half only, including its stoppage time.
A combined market has a longer price because two things must happen together. It also folds the margin of both parts into one number, a point explained in the guide to finding the margin in football odds.
If the match is abandoned
When play stops for good before full time, many rule books void the markets that were still undecided and let stand the ones that were already settled beyond doubt. On that approach, in a match abandoned at 1-1, over 1.5 and BTTS "Yes" would stand as winners because nothing could undo them, while over 2.5 and under 2.5 would be void and the stakes returned.
That is a common approach, not a legal rule. The legal rule is narrower: under regulation 24(1) a licensee shall settle winning bets "promptly and in accordance with the published rules", and under regulation 24(2) a dispute about settlement goes through dispute procedures approved by the Authority. For an online bet, section 70(1) of the Gambling Control Act, 2025 requires a monetary win to be credited to the player's account within two days.
Before you stake
Read the line twice. Over 2.0, over 2.25 and over 2.5 look alike on a small screen and settle differently on exactly two goals. Check whether the market is for the full match or one half.
The minimum online bet is twenty shillings under section 71(1) of the Act. The sensible maximum is whatever you decided before the match that you could spend without missing it. Goal markets settle fast and invite a second bet straight away, so a limit set in advance is worth more than one set in the eightieth minute. The glossary of limit tools lists what a licensee must offer.
Questions and answers
What does over 2.5 goals mean?
It means the match must contain three or more goals in total for the bet to win. Two goals or fewer and the bet loses. The half goal exists so that the total can never land exactly on the line.
Do own goals count for over/under and both teams to score?
Under standard rules, yes. An own goal adds one to the match total, and for both teams to score it counts for the team that is awarded the goal on the scoreboard, not for the team of the player who put it in.
Does a goal in extra time count?
Normally not. Most rule books settle totals and both teams to score on normal time, which includes stoppage time but leaves out extra time and penalty shoot-outs. Check the rules of the licensee that accepted the bet.
What happens on over 2.0 if the match ends with exactly two goals?
On a whole-number line the total can equal the line. When it does, the bet is a push and the stake is returned. With three or more goals over 2.0 wins, and with none or one it loses.
Is both teams to score easier to win than over 2.5?
Neither is easier in a way that helps the bettor. The two markets ask different questions, each is priced to its own chance, and each price includes the bookmaker's margin.
Sources
- Gambling Control Act, 2025, s.2 (stake), s.70(1), s.71, accessed 2026-10-04
- Gambling Control (Conduct of Gambling Operations) Regulations, 2026 (L.N. 112), r.23, r.24, accessed 2026-10-04